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Game and interactive prototype builders

The game-audio stack

Udio writes the score, ElevenLabs speaks the NPCs, Replit runs the prototype. Not a TikTok cut.

Who owns what

  1. Udio

    The music — loops, stems, combat vs explore. Not spoken lines.

    Try Udio (opens in a new tab)
  2. ElevenLabs

    The voices — NPC lines you reuse. Not the orchestral bed.

    Try ElevenLabs (opens in a new tab)
  3. Replit

    The runtime — Web Audio, triggers, preview. Not a second music model.

    Try Replit (opens in a new tab)

How to use this stack

  1. Start the HTML5 prototype in Replit. Do not generate audio in the IDE.
  2. Udio for beds and loops. Do not also run Suno on the same cues.
  3. ElevenLabs for dialogue. Bind files to game state in Replit.
  4. This is not song-to-short. That one ends in Descript for social, not a playable preview.